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adjust fps calc
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@ -146,22 +146,28 @@ export const createWorld = () => {
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* Fake requestAnimationFrame and cancelAnimationFrame
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* so that we can run tests for this in node.
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*/
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if (typeof window !== "undefined") {
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raf = requestAnimationFrame;
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craf = cancelAnimationFrame;
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} else {
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let now = 0;
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raf = (cb: FrameRequestCallback): number => {
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return setTimeout(() => {
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now += 16.67;
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cb(now);
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}, 16.67) as unknown as number;
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};
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if (typeof window !== "undefined") {
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let now = performance.now();
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raf = (cb: FrameRequestCallback): number => {
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return requestAnimationFrame((timestamp) => {
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now = timestamp;
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cb(now);
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});
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};
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craf = cancelAnimationFrame;
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} else {
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let now = 0;
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raf = (cb: FrameRequestCallback): number => {
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return setTimeout(() => {
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now += 16.67;
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cb(now);
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}, 16.67) as unknown as number;
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};
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craf = (id: number) => {
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clearTimeout(id);
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};
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}
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craf = (id: number) => {
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clearTimeout(id);
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};
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}
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let xfps = 1;
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const xtimes = [];
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